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Test Drive 5 looks pretty good in a vacuum, but it simply does not compare well with Need for Speed III.

By Michael E. on

In the world of computer games, a product lives or dies according to how well it compares with similar products. This is, of course, old news for any serious gamer. After all, you're not going to fork over $40 for one game when you get a much better one for the same amount, right? Case in point: Test Drive 5 from Accolade and Pitbull Syndicate. While the game is a decent arcade racer with great graphics, plenty of cars, and a ton of tracks, it simply falls short of its number one competitor - EA's Need for Speed III - in almost every conceivable way.

One of the few areas in which Test Drive 5 can claim superiority over Need for Speed III is in the sheer number of cars and tracks available. Test Drive 5 offers a total of 28 cars, which, as in Test Drive 4, represent an even mix of modern sports cars and classic muscle cars. This number is a bit deceiving, however, as seven of these cars are 'locked' at the beginning of the game (a 'feature' I've always loathed in PC racing games) and are likely to stay that way for a great many players due to Test Drive 5's difficulty and physics oddities (more on that later). Furthermore, four of these 28 cars are simply police versions of the game's basic Chevy Camaro, TVR Cerbera, Dodge Charger, and Ford Mustang. On top of all this, several of the cars in Test Drive 5 aren't all that much fun to drive. Cars like the Nissan Skyline, Cerbera, and Aston Martin Vantage - though beautiful and exotic in the real world - are decidedly plain and unexciting in an arcade racer. Besides, it's virtually impossible to win a race against the computer in any one of these cars, so why include them at all?

Test Drive 5's graphics are certainly on par with Need for Speed III, though Accolade's title does not handle distance rendering quite as well. Some of the car models are a bit plain, but all in all the game looks fantastic, with eye-popping reflections on every car and an impressive attention to detail on each of the tracks. I actually preferred the track design in Test Drive 5, in fact, because each road course seemed to be more realistic than those in Need for Speed III. Alternate routes can be found on almost every track, so you don't have to follow the same old line every time you race.

The game flew along on a Pentium II 300 with dual Voodoo cards, even at a resolution of 1024x768, but oddly there's no real sensation of speed. Whether you're driving 80 or 175 miles per hour, the game looks and feels exactly the same. This is incredibly disappointing, especially when you think you're going fast and a computer-controlled cop sails past to give you a ticket. The whole point of a game like this is to feel that rush of driving a car you'll probably never own in situations you'll probably never experience (or at least, that you'd be very unlikely to survive).

Poor engine sound effects further reduce the game's sense of immersion, as most cars sound exactly the same. The Shelby Cobra - easily the best of the basic cars in Test Drive 5 - sounds great, but every other car sounds pretty weak. To make matters worse, the game's music (which is generally quite good) drowns out the sound effects unless you turn it down to the lowest setting.

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In spite of its many other flaws, poor gameplay is where Test Drive 5 drops from contender to also-ran status. Basic races are extremely difficult, even on the lame-o difficulty setting with arcade physics enabled. Computer-controlled cars always out-accelerate you unless you're driving a Cobra. It is far too easy to spin out of control, and you lose far too much ground to the computer when you do so. Also, while AI cars can send you spiraling off the course with the slightest brush (and always seem to do so near the finish line when you're in first place), you can hardly ever run your opponents off the track. What this means is that while you have to fight your way back into the race after losing control, the same is almost never true of the computer-controlled cars. So not only do they get the jump on you at the start, they also rarely lose any ground over the course of the race. Even worse, spinning out an AI car is the only way to issue tickets in the game's cop-chase mode. And as long as we're talking about cop chases, why on earth do you have to hold down the button to keep your siren going? Simply put, Test Drive 5's general gameplay - and the cop-chase mode in particular - can't hold a candle to Need for Speed III.

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Test Drive 5 does offer a drag racing mode that you won't find in Need for Speed III, but this is little more than a ten-second speed burst that loses its appeal after about three runs. Drive the Cobra and you'll win most of the time anyway.

So while Test Drive 5 looks pretty good in a vacuum, it simply does not compare well with Need for Speed III. As with the previous version, the only real reason to choose this over EA's arcade racer is to get behind the wheel of muscle cars like the GTO and Hemi 'Cuda. Otherwise, Need for Speed III offers better gameplay, cooler cars, and a much better pursuit mode (for all you law enforcement types out there).

Overview

Last year was the first year that Accolade brought the Test Drive series to the PSX with Test Drive 4. This was a pretty fun game that did have its share of problems. It was cool because it brought back to life some of the old classic muscle cars as well as some of today's top performance sports cars. For some reason, I just couldn't shake the feeling that something was missing. It didn't really hit me what it was until I started hearing about Test Drive 5. It became quite obvious what was lacking in TD 4 as soon as I heard it. The problem? No Mustangs! They fixed that and I am a happy man.

So what is new in this, the second year of Test Drive on the PSX? Of course there are new cars (we will cover this later), new tracks, branching roads, and a new cop chase mode. Better graphics make the action look good but the insane difficulty is still here. Throw in dual shock support and you will now feel the rumble of the 454 under the hood when you are sitting at the starting line on the drag strip.

Gameplay

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Take one part Need for Speed 3 and one part Gran Turismo and one part Test Drive 4 and what you have is Test Drive 5. This is quite a compliment considering Turismo may be the best PSX game of all time and Speed 3 is a great racer in its own right. This game takes the arcade fun of Speed 3 and combines it with the realistic vehicles of Turismo and gives it a flavor all to itself.

The biggest draw of this game has got to be the cars. As with last year, this game is stacked with some of today's hottest cars as well as the muscle cars of yesterday. There are 28 cars to be exact. The game follows the now-popular unlock the cars by winning certain modes so all of the cars are not available from the get go but there are enough to keep a smile on your face for quite a few hours while trying to unlock the others. Some of your old favorites are back, like the old 'Vette and Cobra, and plenty of new ones have been added, like the 1998 Saleen Mustang (YES!) and the old classic Stang.

One of the things that I really liked about TD 4 was the track designs. Instead of having short tracks that required numerous laps, the developers decided to make continuous stretches of road that went on for miles and miles. This was a pretty cool change from what I was used to and I really liked the long races. Well, for those of you who prefer the multiple lap tracks, you are in luck. Those of you who prefer the long spanning races are in luck as well because this game has a both. There are 18 real-world tracks to be exact. You can race anywhere from Moscow to Hawaii. Some courses are short and some are long. The point is that there is bound to be something that will tickle your fancy.

I play lots of games and it seems that game sequels always try to add some new gimmick mode to make it different from the original. This game is no exception. The gimmick mode is the cop chase mode. I assumed that like most of the other games that try things like this that it would end up being fairly lame. Boy, was I surprised. This mode is actually a blast. You get to chase the race cars around from behind the wheel of a cop car. You even have control of the siren and the flashing lights. The object of this mode is to catch up with the race cars and make a positive ID. Once you make a positive ID, a message flashes up on the screen informing you of the heinous nature of the crime the person is wanted for. You then drive after them, ramming your car into theirs until the meter runs down and you can then arrest them. After that, it is off after another bad guy or two. This will continue until you reach the end of the course. Like I said, these added modes are usually pretty lame but I think they did a great job with this.

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One of my minor gripes about the first game was that the game was really difficult. Actually it was not really a complaint so much as it was a warning. Did the game developers take my whining to heart? Hell no! They probably laughed and called me a little candy-ass. So if you could not win a single race no matter how hard you tried in TD 4, it ain't gonna be any easier this time around. The competition is always looking to bump you and send you spinning off and yelling in frustration. Okay, they did add an 'easy' skill level but I think you will have a totally different definition of easy than they do.

Finally, this game does a great job of mixing arcade gameplay and simulation controls. You can choose between arcade or simulation handling but I never really noticed much difference. What I am talking about refers more towards the overall feeling of the game. I really got the feeling that I was behind the wheel of the car but there was always some corner I was sliding around or some high flying jump that I would hit to remind me that this was just a game.

Graphics

The graphics in this game were a bit of a step up from TD 4 yet they don't quite reach the level of Turismo. Don't get me wrong, they still look good, actually great, but just fall a little short. Once again, this is still a hell of a compliment because the graphics in Turismo are unmatched. Everything from the detail of the cars to the awesome crashes to the flashing cop lights look great. They even went for the high detail replays which are a blast to watch with all of these crashes and jumps going on.

Bottom Line

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There are so many racing games on the market today that it takes something really cool to grab my attention. Test Drive 5 did just this. It is one of those games that you can't wait to show to your buddies. I don't know how many people I dragged over to my desk and made them play a race (usually Scotland... play it once and you will know why). This game is just a blast to play. If you are one of those people that must win every game you play, you are going to in for some unhappy nights because the computer controlled cars will kick your butt and not look back. So far, this is the holiday racing game to buy.

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Overall rating: 7